Welcome to my Jocasta Nu Conquest Guide hub!
I’m doing things a little differently this time around since this is my first ever substack-only guide, so this page will have links to other information in ways my past reddit guides couldn’t.
If you’re new to my guides, here’s some quick reference:
Now for posts relevant to this guide, specifically. I’m breaking things out by category, because I can!
Alright, let’s get to the meat and potatoes of this guide: The roadmap.
Every Conquest you start with 144 energy. Each combat uses 20. So that’s 7 combats to start the conquest. In each 24 hour period, you regenerate about 120 energy (6 combats). On top of that, I do all 3 refreshes at 50c each (an additional 18 combats). This means that on day 1 I have 31 combats to burn, and on subsequent days I have 24. This is not 100% accurate, since the time your day resets is also when your energy refreshes reset. So my day resets at 11 pm PDT, which means “day 1” I really have 12 hours to burn all of my combats, and then my refreshes reset at 11 pm. I still find it helpful to think of days based on the conquest time remaining rather than my actual reset times. You’ll have to be practical with your own schedule as well.
Stamina regeneration rates come out to roughly 50% stamina per 24 hours. So in order to maximize my character effectiveness, I do battles twice a day, in the morning and in the evening. I rarely do more than 2 battles with any specific squad each time I do battles (though the nature of the ‘10 wins with X’ feats means that sometimes I do). So if I put in my roadmap "4 battles with GR" that means "2 battles in the morning with my GR team, and 2 battles in the evening with my GR team.” If I have multiple teams, you’ll see multiples of 4, most likely.
The next thing we want to do is figure out which feats we can skip. You can red crate and miss 34 burritos. You can gold crate and miss 134 burritos.
If you check out the “conquest feats & team building” link above, you’ll see a nifty grid with all of the feats laid out, as well as their related point values.
Using that, the first thing I do is figure out which feats are impossible for me to complete (I have neither GLAT nor Baylon). So that’s 7 points. Then I look to see which feats seem hard (kill with Ezile) or annoying (winning with both GMs and all Mercs in sector 2 is annoying, but possible for me. Getting Iden’s unique buff 35 times is easy, but will take my terrible team 7 combats that are guaranteed losses. I’d rather push myself for the merc wins than waste combats on Iden, so I’ll skip her feat). And so forth until you’ve got 34 points. My initial plan actually has me at 32 points, which means I’ve got 2 stars to give if I decide something is too hard later or I mess up a node or two and don’t 3 star but still win.
If you’re going for gold crate, you can scratch off up to 134 points’ worth of feats. That’s huge. Remember that you can always change your plan. You are not locked into anything.
Now that you know what you need, it’s time to make a plan. Please also note that a plan is just a list of things that won’t happen. Mine is below:
Day 1 (31 combats)
Sector 1 (22 combats):
Day 1 is always a little tricky so I’m further breaking this down by morning and evening combats:
Morning:
4 combats with resistance teams (2 each with Rey / JTR / BB8 / Holdo / RH Poe and Finn / Zorii / Rose / RH Finn / Poe)
2 combats with Great Mothers NS (bonus turns and the global wins)
2 combats with Inks (global, bring 9th sister to also get potency down, and if I’m fighting jedi, 5th applies breach on basic)
2 combats with IR (global)
1 combat for midboss with JW cheese (Marrok for feat / Vader for bonus turns)
1 combat with JML / MQG / Hoda / GMY / POW for breach and pot down
Evening:
6 combats with resistance teams (3 each with Rey / JTR / BB8 / Holdo / RH Poe and Finn / Zorii / Rose / RH Finn / Poe)
2 combats with Talzin NS (global)
1 combat with JML / MQG / Hoda / GMY / POW for breach and pot down
1 combat for endboss with JW cheese (QGJ / Huyang for feats)
Sector 2 (9 combats, all in the evening):
4 wins with Mercs (2 different squads)
2 combats with GM NS (GMs survive)
2 combats with LS Mandos (global, paz 2nd for Crit Dam Down)
1 combat with inks (global, 7th for Eva Up)
Day 2 (24 combats)
Sector 2 (13 combats):
5 combats including midboss with GM NS (GMs survive, midboss feats, global) This will only put me at 7 total wins, so I’ll have to use them for the bonus node + 2 more later.
6 combats with mercs (2-3 squads, depending how I feel about my all DS team).
1 combat with LS Mandos (Paz for Crit Dam Down, global)
1 combat with BKM + Padiwren for endboss
Sector 3 (11 combats):
3 combats with JW Cheese (CRex & STAP)
2 combats with inks (global)
4 combats with IR teams (global, Enoch / NT / DTP / Storm / FTP & DTMG / Moff G / Scout / Dark / Death)
2 combats including midboss with LS Mandos (global, midboss)
Day 3 (24 combats)
Sector 3 (11 combats):
3 combats with JW Cheese (CRex & STAP)
2 combats with GLLO (CRex)
2 combats with GG (STAP) (note to self: Do GG combats first while STAP has high stamina)
3 combats with NS (global)
1 combat for endboss with Gungans (endboss, speed down)
Sector 4 (13 combats):
I’m skipping droid kills. May change this depending on data discs.
5 combats with IR (Enoch & NT, global)
4 combats with inks (acc down, global)
2 combats with JML Fois Gras (Cere / Old Ben)
1 combat with LS Mandos (global)
1 combat for midboss with MM / Luthen (feat)
Day 4 (24 combats)
Sector 4 (9 combats):
5 combats with IR (Enoch & NT, global)
3 combats with inks or NS (globals etc).
1 combat for endboss with LS Mandos (global, boss feat)
Sector 5 (15 combats):
5 combats with Marrok & Hati (SLKR / DRey / KRU / Marrok / Hati)
5 combats with JML fois gras (JKCK / Ezra)
4 combats with CLS (eva down)
1 combat for midboss with LS Mandos (global, boss feat)
Day 5 (24 combats)
Sector 5 (7 combats):
5 combats with Marrok & Hati (SLKR / DRey / KRU / Marrok / Hati)
1 combat with JML fois gras (JKCK / Ezra)
1 combat for endboss with LS Mandos (global, boss)
Bonus nodes (5 combats)
3 star each bonus node (just the first one in each sector) for easy simming later.
10 combats remain to clean up feats elsewhere. Most of these I expect to use to finish midboss and endboss feats.
Days 6-7 (24 combats each)
Clean up any missing feats and farm datacons. Congratulations on another red crate!
Really prefer the format of your older guides, having the feats and recommendations on teams per sector was much easier to read and find the exact info I want.